LocalJoost / BlogComments

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Comments on "Full underlay passthrough transparency with MRTK3 GA on Quest 2/Pro" #457

Open LocalJoost opened 1 year ago

LocalJoost commented 1 year ago

Original article: https://localjoost.github.io/Full-underlay-passthrough-transparency-with-MRTK3-GA-on-Quest-2Pro/

jgson0711 commented 1 year ago

I followed all the settings, but passthrough did not work in underlay mode.

LocalJoost commented 1 year ago

And did you download my sample project, and did THAT work? If so, have you checked for difference in Unity versions, package versions, etc?

jgson0711 commented 1 year ago

It works in your project. But when I create a new project and set it up, it doesn't work. I made all settings the same, but it doesn't work.

LocalJoost commented 1 year ago

Listen, you give me very little to work with. You only answered one question. My project works. In your project it doesn't work. I can't see your project and I am not clairvoyant. . You have checked package versions? You have used the same Unity version? You have copied over files from my project over yours and checked if something changes with a git diff? See, this is why I always give a repo. So that if Unity changes something I am not aware of people can see what I have forgotten to write. Or have assumed to be self-explanatory 😉