Your project is really doing a good job and it has inspired me a lot, so I wanted to try it myself and experience the fun of object recognition. Here's how I did it:
First I imported your project and switched to UWP, then I imported yolov7 and generated Application/Scenes/Main as the main scene, using Visual Studio Debug/ARM to deploy remotely on the Hololens 2 side. But when I run and stare at an object, nothing happens. Next, I noticed that there was an ObjectLabel in Prefabs, and I dragged it to the HologramCollection to deploy it again, and the Sample Text appeared, but nothing else happened. (I didn't drag the other three Perfabs) am I having any problems? Or am I doing something wrong?
I'm using the version of Unity 2021.3.20f1c1 and the version of Visual Studio is version 2019.
I am a bit confused as to what you are doing. The project should more or less work out of the box, if you add the model as instructed. I would very much recommend
Deploy for Master to the HoloLens, and run from the HoloLens (not from Visual Studio). Debug is very very slow, and the project is really pushing parts of the HoloLens hardware to its limits.
Your project is really doing a good job and it has inspired me a lot, so I wanted to try it myself and experience the fun of object recognition. Here's how I did it: First I imported your project and switched to UWP, then I imported yolov7 and generated Application/Scenes/Main as the main scene, using Visual Studio Debug/ARM to deploy remotely on the Hololens 2 side. But when I run and stare at an object, nothing happens. Next, I noticed that there was an ObjectLabel in Prefabs, and I dragged it to the HologramCollection to deploy it again, and the Sample Text appeared, but nothing else happened. (I didn't drag the other three Perfabs) am I having any problems? Or am I doing something wrong? I'm using the version of Unity 2021.3.20f1c1 and the version of Visual Studio is version 2019.