LocalJoost / YoloHolo

HoloLens app using a Yolo model to identify objects in space
MIT License
42 stars 7 forks source link

attempts to stare at objects but nothing is revealed #15

Open limyco opened 5 months ago

limyco commented 5 months ago

Your project is really doing a good job and it has inspired me a lot, so I wanted to try it myself and experience the fun of object recognition. Here's how I did it: First I imported your project and switched to UWP, then I imported yolov7 and generated Application/Scenes/Main as the main scene, using Visual Studio Debug/ARM to deploy remotely on the Hololens 2 side. But when I run and stare at an object, nothing happens. Next, I noticed that there was an ObjectLabel in Prefabs, and I dragged it to the HologramCollection to deploy it again, and the Sample Text appeared, but nothing else happened. (I didn't drag the other three Perfabs) am I having any problems? Or am I doing something wrong? I'm using the version of Unity 2021.3.20f1c1 and the version of Visual Studio is version 2019. 2024-06-22

LocalJoost commented 5 months ago

I am a bit confused as to what you are doing. The project should more or less work out of the box, if you add the model as instructed. I would very much recommend