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LocoNeko
/
RoadsOfTheRim
A Rimworld mod allowing road construction on the world map
MIT License
10
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11
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Road suddenly uses 100% of caravan's resources
#74
hopeseekr
opened
1 year ago
0
seems constructoids contribute not to the road construction?
#73
DandelionseedTian
opened
1 year ago
0
{0} unable to build road right now
#72
greenhaileylj
closed
2 years ago
1
Night Owl and friend Infinite ping loop
#71
avaleseb
opened
3 years ago
0
'movement difficulty' is incorrect when building into a biome with a different movement difficulty
#70
mvadovszki
opened
3 years ago
0
Allow Caravans to work uppon arrival on a site
#69
LocoNeko
opened
4 years ago
0
Allow path finding between road construction legs
#68
LocoNeko
opened
4 years ago
0
Allow for the creation of a road construction site without a caravan being there
#67
LocoNeko
opened
4 years ago
0
Give a summary of roads costs somewhere else than when building a road
#66
LocoNeko
opened
4 years ago
0
Build roads on icesheet
#65
LocoNeko
opened
4 years ago
0
Exception during generation of prison camp incident
#64
mvadovszki
opened
4 years ago
3
Roads Generating on Water
#63
ADamDirtyApe
opened
4 years ago
7
Panel for caravan includes "Waiting" and "Resting" while building road
#62
fr0
closed
4 years ago
2
Research description for Glitter road building is wrong
#61
fr0
closed
4 years ago
3
Building better roads on top of other roads can instantly drain all road resources and does not construct
#60
honeymonster93
closed
4 years ago
4
The Pane wrongly reports movement difficulty even though the caravan's movement speed is correct
#59
LocoNeko
opened
4 years ago
0
Should notify player when caravan resumes works after resting, mental breaks, etc
#58
LocoNeko
closed
4 years ago
1
Everyone is having a mental break repeated each time the caravan tries to work
#57
LocoNeko
closed
4 years ago
1
It seems caravans that are too heavy can still work on construction sites, which is wrong
#56
LocoNeko
closed
4 years ago
1
Improve message for "Caravan stopped working on site"
#55
LocoNeko
closed
4 years ago
1
Change ISR2G to be in their own Thing category and show up separately
#54
LocoNeko
closed
4 years ago
1
Costs should not be modified by terrain et al. for advanced resources
#53
LocoNeko
closed
4 years ago
1
Better description on road construction legs
#52
LocoNeko
closed
4 years ago
1
Error message when pawn skilled labour disabled
#51
LocoNeko
opened
4 years ago
0
Construction getting stuck at 99.9%
#50
sraldleif
closed
4 years ago
5
Can we get an updated README to explain how the AISR2G works?
#49
sraldleif
closed
4 years ago
2
Tiz develop
#48
tizubythefizo
closed
4 years ago
0
Update to 1.1
#47
LocoNeko
closed
4 years ago
0
Russian lang
#46
Modg03
closed
4 years ago
1
Multiplayer Support
#45
davue
opened
4 years ago
1
Tribesmen do construct alone, but don't with pack animals
#44
gorniyy
closed
4 years ago
2
Glitterworld road dosen't let you go over Impassable tiles
#43
Zemogiter
closed
4 years ago
1
Duplicate Translation strings in xml
#42
alextd
closed
4 years ago
0
Error right after generating new map
#41
jinlan
closed
4 years ago
1
Constructing a paved tile on top of a concrete bridge removes the bridge and converts it back to a water tile
#40
Encarta97
opened
5 years ago
1
Auto-start work when building a site
#39
LocoNeko
closed
5 years ago
2
Even a caravan that can't move should be able to work
#38
LocoNeko
closed
5 years ago
1
Increase caravans frequency when connecting road
#37
LocoNeko
opened
5 years ago
0
Add bridge cost
#36
LocoNeko
opened
5 years ago
0
Create proper newly built bridges
#35
LocoNeko
closed
5 years ago
0
Minimum skill requirements
#34
LocoNeko
closed
5 years ago
1
Create LICENSE
#33
LocoNeko
closed
5 years ago
0
Pawns should learn a little construction when building roads
#32
LocoNeko
closed
5 years ago
1
Prisoners counted when working on road
#31
LocoNeko
closed
5 years ago
1
Check Faction technology before helping
#30
LocoNeko
closed
5 years ago
1
Minimum construction skill requirement
#29
LocoNeko
closed
5 years ago
1
Glitter Roads
#28
LocoNeko
closed
5 years ago
1
Make all buildable roads a new type of roads
#27
LocoNeko
closed
5 years ago
2
Prevent construction on biomes that don't allow roads
#26
LocoNeko
closed
5 years ago
1
Construction should be skipped when the same (or better) road already exists
#25
LocoNeko
closed
5 years ago
1
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