Apk built with Unity 2021.3.18f1
App runs on Pixel a6, Samsung Galaxy S23 and few other devices.
Goals
Set vibrations outputLevel to some value and have no errors in the log.
Steps to Reproduce
Execute next code right after application starts:
var inited = HapticController.Init();
HapticController.outputLevel = 0.2f;
Debug.Log($"Initialization result: {inited}"); // this logs true value, so initialization is successfull
Expected behavior
No errors and outputLevel set.
Observed behavior
Looks like the property is set correctly, but there is an error in log:
Error: java.lang.RuntimeException: Unable to set amplitude multiplication, no clip loaded.
java.lang.RuntimeException: Unable to set amplitude multiplication, no clip loaded.
at com.lofelt.haptics.LofeltHaptics.setAmplitudeMultiplication(Native Method)
at com.lofelt.haptics.LofeltHaptics.setAmplitudeMultiplication(LofeltHaptics.java:409)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loopOnce(Looper.java:201)
at android.os.Looper.loop(Looper.java:288)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
Code Samples & Details
This is not a critical issue, but if you use any crashlytics this issue makes your life a bit harder.
Bug report
Checklist
Environment
Apk built with Unity 2021.3.18f1 App runs on
Pixel a6
,Samsung Galaxy S23
and few other devices.Goals
Set vibrations
outputLevel
to some value and have no errors in the log.Steps to Reproduce
Execute next code right after application starts:
Expected behavior
No errors and
outputLevel
set.Observed behavior
Looks like the property is set correctly, but there is an error in log:
Code Samples & Details
This is not a critical issue, but if you use any crashlytics this issue makes your life a bit harder.