LoganFairbairn / MatLayer

Provides a layer based wrapper user interface and utility functions for editing complex materials in Blender.
GNU General Public License v3.0
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Baking mesh maps sometimes causes a crash. #129

Open LoganFairbairn opened 1 year ago

LoganFairbairn commented 1 year ago

I believe this was caused by a variable containing the name of the current mesh map material being used not being updated properly. I've released a fix for this and haven't hit a crash while baking mesh maps since. I'll continue to test baking mesh maps to look for additional crashes.

LoganFairbairn commented 1 year ago

Managed to crash again while baking mesh maps, not sure exactly why but it seems to be caused by skipping baking mesh maps for normals (when a high poly object is not specified).

LoganFairbairn commented 11 months ago

This seems to be caused by baking world space normals with other maps while baking at a low resolution.