Open LoganFairbairn opened 1 year ago
Managed to crash again while baking mesh maps, not sure exactly why but it seems to be caused by skipping baking mesh maps for normals (when a high poly object is not specified).
This seems to be caused by baking world space normals with other maps while baking at a low resolution.
I believe this was caused by a variable containing the name of the current mesh map material being used not being updated properly. I've released a fix for this and haven't hit a crash while baking mesh maps since. I'll continue to test baking mesh maps to look for additional crashes.