LogicAndTrick / sledge-formats

C# parsers and formats for Half-Life 1 and related engines.
MIT License
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Quake map face texture names are not always read correctly #22

Closed JarrodDoyle closed 1 year ago

JarrodDoyle commented 1 year ago

Some of the WADs I'm using use the old standard of prefixing certain textures with special characters to denote their type. One of these characters is {. The .map parser incorrectly drops this symbol and reads a face with texture name {stone_blck2_f1 as stone_blck2_f1.