Some of the WADs I'm using use the old standard of prefixing certain textures with special characters to denote their type. One of these characters is {. The .map parser incorrectly drops this symbol and reads a face with texture name {stone_blck2_f1 as stone_blck2_f1.
Some of the WADs I'm using use the old standard of prefixing certain textures with special characters to denote their type. One of these characters is
{
. The .map parser incorrectly drops this symbol and reads a face with texture name{stone_blck2_f1
asstone_blck2_f1
.