LogicReinc / LogicReinc.BlendFarm

A stand-alone Blender Network Renderer
GNU General Public License v3.0
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Project loses textures when passing through blendfarm #107

Open blendergriso opened 4 months ago

blendergriso commented 4 months ago

When i render my project through the blendfarm the objects show up in pink as if they lost the textures. But if I render the same project in local with any of the computers linked to the blendfarm there is no problem. I packed the resources into into the .blend but that doesn't seem to fix the problem. I tried with relative and absolute paths, even though I don't really know what they are, and nothing changes. Don't know if it matters but the textures in question are very high resolution video textures. Also sometimes it seems to render just a couple of tiles with the textures, but in different rendering attempts the tiles with the correct textures change. Meaning it's not always the same tiles that get rendered correctly. I really need a fix, please help.

kohai-ut commented 1 week ago

I'm seeing this same issue, I think. Did you find a solution? (Update: My issue may be related to invalid paths to my texture files.)

plainprince commented 1 day ago

i don't know much about this either, but relative paths are from the location of the blend file and absolute from the root directory (C:\ or /). I think you would need to use append to use the textures packed into the blend file