LogicReinc / LogicReinc.BlendFarm

A stand-alone Blender Network Renderer
GNU General Public License v3.0
414 stars 35 forks source link

Spurious "Failed Render" error message #32

Open msandy opened 2 years ago

msandy commented 2 years ago

I am running the server on Windows and the client on Mac (latest versions as of one hour ago). Upon completion of a render, a message pops up on the client indicating a Failed render due to: A generic error occurred in GDI+.:

Failed Render error message screenshot

Despite this message, the render appears to have completed successfully and is visible in the client. Likewise, the console on the server shows:

SUCCESS: <guid>
BATCH_COMPLETE
Blender quit

Obviously GDI indicates this is a message from the server side, but there is no evidence of an actual error. It also happens regardless of whether I choose CUDA or CPU rendering. One possible quirk about my host is that my last connection to the Windows machine was via RDP, so the "display" will show as a virtual display of sorts.

LogicReinc commented 2 years ago

GDI+ is actually a client side issue for MacOS specifically, it has to do with the previewing or merging code I believe. It should not affect renders, and can be ignored. I thought I fixed it but apparently not. Either way, you should be able to ignore that error, I will look into it again and see if I can filter it out.

paperschool commented 1 year ago

Still an issue for me fwiw in cycles ( blender 3.4.0 )

szabeszg commented 5 months ago

Still an issue with Blender 4.0.2 and macOS 12

JakeGilesPhillips commented 4 months ago

Still an issue for me, servers on windows, client on macos - happens right as the final composite occurs, because I have multiple servers, the image fails to composite too, only shows the section the last completing server handled.