Closed ppbasleng closed 1 year ago
Unity Note:
Implement PlayerAnimationController to decoupling PlayerController implement Command in Command Pattern Implement State of the game in State Pattern (Menu / Level Selection / In Game) Put State with the Scene so there will be:
We may code a script of Animator Component Instead of using Animator Editor in case we have too many animations to handle
Maybe we can use Singleton with dontDestroyOnLoad() on some Managers such as AudioManager, GameManager, or LevelManager to put the same Manager to any scene in the game
Try using Post Processing or Shader in the game. for example, Light Aura of Runic Characters / Lighting Shade Effect / Map Initialization Effect / Character or object Dissolving Effect
Finding a Solution How to deal with LevelManager/GridManager (Tile Loading)
The new thing to Learn:
Update 16/09 new things to learn
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