Closed LogicalError closed 2 years ago
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-3#post-3124654
also see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-3#post-3130768
This would also be useful for vertex painted materials, things like ground puddles or the bare bricks in this screenshot from CSGO:
Oh I haven't considered vertex painting yet .. good point
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-3#post-3124654