Closed Hisashimaru closed 6 years ago
Thanks for letting me know. The problem is because the ray cast from the mouse to the surface should ignore a removed polygon, but doesn't. I'll fix this in 1.524
This has been fixed in 1.524, which I just uploaded to RealtimeCSG.com .. I'll close this ticket once this version is available from the asset store!
Thanks for fixing it. Brushes are still made in the wrong place.
Sorry about that, try version 1.525. There was a typo which made this not work in the Y direction ..
It works well! Thanks for quick fix.
RealtimeCSG makes a brush an unintended position. This issue happens when you make a brush in the subtracted hollow.