Closed LogicalError closed 6 years ago
Fixed in 1.524
1.524 Unity2018.1.0b12
Now Unity will crash when you uncheck the Inverted world checkbox.
There's another problem, Invert world doesn't work caused by Internal error.
Internal error (brushMesh == nullptr)
void __cdecl RealtimeCSG::CSGCategorizationStack::Categorize(class RealtimeCSG::CSGBrush *const ,const class RealtimeCSG::CSGBrushSurfaces *const ,class RealtimeCSG::CSGBrushPolygonMesh *const ) (at C:\Share\csg\UnityCSG\NativePlugin\c:\share\csg\unitycsg\nativeplugin\code\csg\csg_categorization\csg_categorization.cpp:560)
UnityEngine.Debug:LogWarning(Object, Object)
RealtimeCSG.<>c:<RegisterUnityMethods>b__10_2(String, Int32) (at Assets/Plugins/RealtimeCSG/Editor/Scripts/Control/Bindings/NativeMethodBindings.cs:90)
RealtimeCSG.NativeMethodBindings:UpdateAllTreeMeshes()
RealtimeCSG.InternalCSGModelManager:UpdateMeshes(StringBuilder, Boolean) (at Assets/Plugins/RealtimeCSG/Editor/Scripts/Control/Managers/InternalCSGModelManager.UpdateMeshes.cs:445)
RealtimeCSG.InternalCSGModelManager:CheckForChanges(Boolean) (at Assets/Plugins/RealtimeCSG/Editor/Scripts/Control/Managers/InternalCSGModelManager.Lifetime.cs:110)
RealtimeCSG.UpdateLoop:RunEditorUpdate() (at Assets/Plugins/RealtimeCSG/Editor/Scripts/Control/Managers/UpdateLoop.cs:236)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Try version 1.525, it should work now. I should've tested this better, sorry.
Invert world works! but still Unity editor will crash in 1.525, 1.526
How to reproduce the crash.
This should be fixed in 1.527, let me know if you run into any other issues, thanks for letting me know about this!
Trying to use "Inverted world" generates the following error:
EntryPointNotFoundException: SetBrushInfinity RealtimeCSG.InternalCSGModelManager.RegisterBrush (RealtimeCSG.Components.CSGBrush brush) RealtimeCSG.InternalCSGModelManager.UpdateRegistration () RealtimeCSG.InternalCSGModelManager.OnHierarchyModified () RealtimeCSG.InternalCSGModelManager.CheckForChanges (Boolean forceHierarchyUpdate) RealtimeCSG.UpdateLoop.RunEditorUpdate () UnityEngine.Debug:LogException(Exception) RealtimeCSG.UpdateLoop:(Exception) RealtimeCSG.UpdateLoop:RunEditorUpdate() UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
This is caused by an entry point being renamed, but apparently one location was missed. This will be fixed in 1.524