Closed VergilUa closed 2 years ago
Sorry for the late reply, but do you have a repro for me?
Easiest WTR for me was simply exporting generated models to FBX (after editing in mesh mode), and dropping them into the scene and entering play mode.
Unfortunately I don't have them anymore.
Did this ever get resolved?
There have not been any other mentions of this issue from anyone else and no response from OP, so until a repro is provided or the information to repro is described with more accurate steps provided, I will mark this issue as closed.
Were the models exported from an external package after exporting using the export FBX function? Were calculate normals/tangents turned off? What version of unity? What version of RealtimeCSG?
... and those are the source of the black screen flickering artifacts.
Just a heads-up. This is easily workarounded by setting model import settings of Normals to Calculate instead of Import.
I assume those are 0,0,0 normal vectors that will cause normalization to fail due to zero division, but I'm not 100% sure.