Closed robclouth closed 2 years ago
I'm experiencing this problem as well, currently trying to have a modal that will have brushes only for collisions.
In realtime csg, when you add a brush on top of another brush, the new brush is automatically added to the model of the other brush Maybe that's what you're seeing?
Thanks for replying. In that case it would be super handy to be able to lock editing to a certain model. It's quite frustrating as it is now because sometimes it creates a new model instead of adding it to the one you're currently editing. Perhaps when you're inside a prefab all brushes should only be added to that prefab.
The tool seems to have issues with multiple Model objects in a scene. Generated brushes sometimes are added to the correct model, sometimes to a brand new Model in the scene. What decides which Model you're editing? I can't seem to figure it out. Editing a prefab in isolation doesn't help the issue.