LogicalError / realtime-CSG-for-unity

Realtime-CSG, CSG level editor for Unity
https://realtimecsg.com
MIT License
735 stars 77 forks source link

Having multiple Models #322

Closed robclouth closed 2 years ago

robclouth commented 3 years ago

The tool seems to have issues with multiple Model objects in a scene. Generated brushes sometimes are added to the correct model, sometimes to a brand new Model in the scene. What decides which Model you're editing? I can't seem to figure it out. Editing a prefab in isolation doesn't help the issue.

vncastanheira commented 3 years ago

I'm experiencing this problem as well, currently trying to have a modal that will have brushes only for collisions.

LogicalError commented 2 years ago

In realtime csg, when you add a brush on top of another brush, the new brush is automatically added to the model of the other brush Maybe that's what you're seeing?

robclouth commented 2 years ago

Thanks for replying. In that case it would be super handy to be able to lock editing to a certain model. It's quite frustrating as it is now because sometimes it creates a new model instead of adding it to the one you're currently editing. Perhaps when you're inside a prefab all brushes should only be added to that prefab.

nukeandbeans commented 2 years ago

351