Closed code-monkey-101 closed 2 years ago
I suspect this is due to the vertices being merged when the cylinder is this small .. more sides mean the vertices are closer together The vertex merging is .. problematic code.
Closing this, as work on algorithm stuff is having focus directed towards Chisel. I'll be providing help with breaking or minor bug fixes due to Unity updates. Once the more glaring issues with RCSG are fixed, I will then, myself, be focusing on work on Chisel.
For the time being, it is encouraged to make smaller meshes in an external modeling package, or to reduce the number of sides in a brush to avoid this problem.
https://user-images.githubusercontent.com/32152103/155892250-92623929-bf6a-404a-aec7-898072568141.mp4