LogicalError / realtime-CSG-for-unity

Realtime-CSG, CSG level editor for Unity
https://realtimecsg.com
MIT License
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Option to generate a convex static collider per-brush #377

Open nukeandbeans opened 1 year ago

nukeandbeans commented 1 year ago

The Idea:

This would provide an option for a brush to be excluded from the model mesh collider, and generate a single convex mesh collider for just the specific brush tagged as such.

The Possible Implementation:

Notes:

shayded-exe commented 10 months ago

Yes, this would be very nice! I've resorted to just using multiple CSG models.

D2Lx0wse commented 2 weeks ago

yes! this would be super useful! I'm making a map for a physics intensive game and this would help a lot with tinyer rigidbodies