[x] Start prayer helper as soon as you move into their attack range, not just after a monster has done it's first attack
[x] Available as a tick counter on the NPC itself (like the fight cave plugin)
[x] Numbers should be in colors corresponding to an attack style (green = range,...)
[x] Add prioritization for prayer indicators
[ ] Safespot helper:
[x] Indicate safespotted monsters (green)
[x] Indicate monsters that can attack you (red)
[x] Indicate monsters that can't currently attack you, but are moving to a position where they will be able to attack you (yellow)
[x] Indicate safespot tiles on the ground
[x] Add different tiers (= different colors) of safespots, based on how many monsters can attack you at that location
[x] If the best safespot is not a complete safespot, indicate which attack style you will be exposed to on that tile (and thus need to pray)
[x] Overlay a complete area instead of the individual tiles within that area
[x] Indicate the safezone behind the zuk shield
[ ] Predict safezones behind the zuk shield
[ ] Indicate deadzones at zuk based on weapon
[ ] Overlay the mager, ranger and jad at zuk green and red when you are or aren't within range.
[x] Nibbler overlay:
[x] Indicate nibblers that are alive
[x] Hide nibblers as soon as the death animation plays so you can only click on the alive ones
[ ] Panel (like loottracker):
[ ] Current wave NPC's
[ ] Next wave NPC's
[ ] All wave's to come NPC's
[ ] Add wave completion time and total time for each wave
[ ] Timers:
[ ] Timer for when ranger and mage in zuk phase spawn
[ ] Timer for when jad in the zuk phase spawns
[ ] Timer for when the meleer will dig
[ ] Predict meleer dig spot and suggest new safespot
[ ] Pillar health overlay
[ ] Re-add box with remaining ticks for NPC's
[x] Clean up config
Changelog:
Version 0.1:
Prayer/attack tick counters will now show up for the bat, blob, meleer, ranger, mage and jads.
The tick counter will be displayed in both the prayer tab (with the descending boxes) and on the NPC itself. Note: the tick counter will start after an NPC has done it's initial animation/attack, so for the first attack (for example, after you come out of the safespot) you will NOT get a prayer indicator.
The orange descending boxes will turn from orange to red on the last tick, to help with lazy flicking
Version 0.1.1:
fix a bug where the meleer would activate the range prayer indicator
fix a bug where attack animations wouldn't be detected
Verion 0.1.2:
low priority monsters can no longer activate prayer indicators
Version 0.1.3:
add NPC range and LOS checks
fix a bug where animations wouldn't be detected because the defense animation was playing
Version 0.1.4:
add blob timer when coming out of safespot
Version 0.1.5:
fix blob timer edge case when coming out of safespot
Version 0.1.6:
fix blob safespot edge case
Version 0.1.7:
remove LOS and range checks for all NPC's except bats and blob (only when coming out of safespot) to create more consistency in attack timers
Version 0.1.8:
fix minor bug where bat checks were switch with blob checks
Version 0.2:
add NPC safespot checks. Indicators will be as follows:
green = safespotted
red = not safespotted
yellow = NPC is currently not able to attack, but can move into a position where it can attack
add zuk shield safespot (untested)
add zuk attack timer for both initial phase (10 ticks) and final phase (7 ticks) (untested)
Version 0.2.1:
blacklist the mage and meleer defense animation They are never prioritized over the attack animation so they can never signify the begin of an attack cycle
Version 0.2.2:
For meleer, ranger and mage only check for attack animations since these are always prioritized
Version 0.2.3:
Fix small prioritization bug
Version 0.2.4:
Make it so attack timer properly continues on melee dig and mage respawn
Version 0.2.5:
Remove attack timers and prayer indicators for Jad healers because they made the prayer indicator too confusing
Version 0.2.6:
Update the prayer algorithm for the bottom_right prayer
Version 0.2.7:
Fix the zuk shield safespots location
Add a config setting for the zuk shield safespots color
Version 0.2.8:
Allow opacity changes for the zuk shield safespots color
Version 0.2.9:
Fix the melee attack timer when it digs
Fix the bat animation check for attack timer
Version 0.2.10:
Add nibbler overlay
Version 0.3:
Add prayer prioritization
Change the design of the priority and non-priority descending boxes
Change opacity on the prayer indicator in the prayer tab
Add a descending box and color marking (on the npc) on the tick just before the blob will detect prayer
Make the prayer indicator in the bottom right of the screen stay permanently instead of only showing when a prayer is required
wave 1-69 with how fast you completed said wave
total time of run
target run time
target run time - total time of run to show if you're on track or not
Features to be implemented:
Changelog: Version 0.1:
Version 0.1.1:
Verion 0.1.2:
Version 0.1.3:
Version 0.1.4:
Version 0.1.5:
Version 0.1.6:
Version 0.1.7:
Version 0.1.8:
Version 0.2:
Version 0.2.1:
Version 0.2.2:
Version 0.2.3:
Version 0.2.4:
Version 0.2.5:
Version 0.2.6:
Version 0.2.7:
Version 0.2.8:
Version 0.2.9:
Version 0.2.10:
Version 0.3: