Lolcoincoin / tekkub-wow

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TourGuide feature request - new objective types #270

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This mod is awsome! I love it ^^ I'm already on writing my guide =D
Here are my requests:

1. A new objective type |G| for gathering objectives. It should have a 
sack as it's symbol.

2. A new objective type |S| for special objectives like "plant 10 Gaea 
seads" or something. It should be used when the user has to klick an 
object somewhere in the environment. It's symbol should be a cogwheel.

Both should work and behave like the |K| objective, they just have other 
symbols. Shouldn't be too difficult to implement, is it? You would do me a 
great favour if you implement it =D

Original issue reported on code.google.com by kajetanw...@hotmail.de on 29 Feb 2008 at 9:22

GoogleCodeExporter commented 9 years ago
I'm not too keen on adding new types that are just duplicates of existing 
ones... but
I have been considering adding a tag that lets you set the icon for the 
objective...

Original comment by Tekkub on 29 Feb 2008 at 11:14

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
From all I know WoW has 8 basic Quest types, which are the following:
1. killing
2. looting
3. convoying
4. killing one special mob (basicly Killing Quest type)
5. killing one special mob and bring proof (basicly Loot Quest type)
6. delivering
7. interacting with one or more objects
8. talking to a NPC (speak with a NSC as in "Hidden Enemies Part 3" "http://
www.wowhead.com/?quest=5729")

It would be very helpful if there will be a symbol for each of these quest 
types. 
The user will instantly know which quest is approaching him now and can prepare 
better and faster for his task. The tag itself could look like this:
|S|kill|
|S|loot|
|S|convoy|
|S|killspecial|
|S|lootspecial|
|S|deliver|
|S|interact|
|S|talk|
S stands for symbol and the word in between for the quest/symbol type.
If you want I'll search for the icons to use.

Original comment by kajetanw...@hotmail.de on 1 Mar 2008 at 6:29

GoogleCodeExporter commented 9 years ago
I think you're overthinking it.  Unless the player is only completing part of a 
quest
(which is whet |Q|...| |QO|...| are for) you just need to use "C Quest Name".  
You
don't have to impart anything more than "complete this quest" and maybe a small 
hint
as to where to go or what use to complete it.

Original comment by Tekkub on 1 Mar 2008 at 8:15

GoogleCodeExporter commented 9 years ago
When I use the guide I'd like to know the quest type before I'm going into the 
quest 
area to complete it. I could look it up in the questlog, but I would already 
have an 
idea of what the quest is all about. It also helps me reminding the quest if I 
did 
it already with another character some time ago. So speeking just for me this 
small 
feature would help me a lot.
Maybe other users don't mind to have always the same sign or they feel even 
bothered 
by the different signs. But it stays by the author if he uses different signs 
or 
not. The users can chose different guides so they can also chose a guide, which 
provides different signs, if they like it, or chose a guide which sticks with 
the 
"complete sign".
Maybe you can also integrate an option, which allows the user if he wants to 
see 
different signs or not by enabeling or disabeling the |S| tag. The C objective 
stays 
the same as it is. The icon changes only if a |S| tag is included into the C 
objective and the option "show different quest signs" is enabled. This could be 
enhanced if you could make the |S| tag also available for the N objective.

You would do me and maybe other users, who like the idea of having different 
signs, 
a really great favour. If you implement the option to toggle this feature noone 
will 
be bothered and all will be happy with TourGuide ;D My offer to look for the 
different signs still exists...

Original comment by kajetanw...@hotmail.de on 1 Mar 2008 at 10:50

GoogleCodeExporter commented 9 years ago
Which is all just FLUFF, and I don't do fluff.

Original comment by Tekkub on 1 Mar 2008 at 10:56

GoogleCodeExporter commented 9 years ago
Hey, calm down a bit... It's just my opinion why it could be helpful and you 
know 
you don't have to implement the feature since you are the author. If you don't 
like 
the idea just leave me a factual comment that's all.

Original comment by kajetanw...@hotmail.de on 2 Mar 2008 at 11:43