LoliKingdom / LoliASM

The lolis are now preparing to bytecode manipulate your game.
GNU Lesser General Public License v2.1
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[BUG] releaseSpriteFramesCache causes log spam while Optifine loads things #256

Closed G1ll0u closed 3 months ago

G1ll0u commented 4 months ago

Hello,

Here's a bug report! :

I use Optifine mainly for connected textures, I know I shouldn't but life is life. Just before main menu, my log is spammed (+50 000lines) for about 15sec with this error msg : [Client thread/INFO] [STDERR]: [mirror.normalasm.client.sprite.FramesTextureData:load:167]: at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_110970_k(TextureAtlasSprite.java:349)

while spamming, client seems to freeze, it happens right before main menu. It makes freeze my Launcher (PrismLauncher) too.

I tried disabling "B:releaseSpriteFramesCache". Error disappeared, loading is faster. (And the game seems rendering faster but i'm not sure)

Here is my debug log of 135'000 lines that didn't fit on mclo.gs : https://kdrive.infomaniak.com/app/share/592874/5c08ee43-3ff9-4bca-ad5a-7d7bc8651d6c

I'm using resource pack "Conquest Reforged" that has a lot of Optifine specific things. I'm using Complementary Shaders v4.7.2 (I know it doesn't help but I never know)

G1ll0u commented 4 months ago

Reported to official repo w/ more details. https://github.com/LoliKingdom/LoliASM/issues/256

G1ll0u commented 4 months ago

I did a mistake, I first created a ticket in FermiumASM repo and this last response wasn't for this ticket but for this one. So i re-open it.

sorry, I'm mentally ill