LoliKingdom / LoliASM

The lolis are now preparing to bytecode manipulate your game.
GNU Lesser General Public License v2.1
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reuseBucketQuads causes strange glitch with buckets and AE Additions patterns #55

Closed embeddedt closed 2 years ago

embeddedt commented 2 years ago

When AE Additions and LoliASM are installed, Forge universal buckets seem to have their overlay texture overwritten by the one from AE Additions' patterns, if reuseBucketQuads is enabled.

This is a minor issue. It seems to have a bit of a race condition going on, as it does not always occur depending on what items you render in game first. For that reason, I also had difficulty reproducing it in a clean instance with just the essential mods installed. I can reliably reproduce it in a specially crafted world in the full modpack, however.

With reuseBucketQuads disabled:

image

With reuseBucketQuads enabled:

image

AE Additions source code: https://github.com/the9grounds/AE-Additions/tree/master

Issue on their end: https://github.com/the9grounds/AE-Additions/issues/53

Rongmario commented 2 years ago

Yeah, I wanted to debug this a while back actually. Thanks for making an issue here, unsure when I'll get around to fixing it.

Krutoy242 commented 2 years ago

Experienced same

Krutoy242 commented 2 years ago

Issue was fixed for buckets, but still persist for other liquid containers: image debug.log

Rongmario commented 2 years ago

I don't have those issues on 4.11+? image

Rongmario commented 2 years ago

Ah you're using 4.10.5, it was fixed in 4.11.

Krutoy242 commented 2 years ago

Damn, sorry for bothering you with invalid issues again...