Closed Desempregago closed 2 years ago
The molten metal is supposed to be flowing down, not being static
Using LoliASM v4.4
Try disabling releaseSpriteFramesCache
.
Can confirm this is happening also with version 4.8.
Even when releaseSpriteFramesCache
is false?
@Rongmario Sorry for the misunderstanding - I did not test it beyond the default configuration, I will try to with your suggestion soon.
That's no problem.
@Rongmario I can confirm this is still an issue with releaseSpriteFramesCache
disabled.
What about disabling squashBakedQuads
?
@Rongmario Still an issue with squashBakedQuads
disabled.
Quite marvellous. I hate Tinkers' Construct.
@Rongmario Wait, I think more testing is necessary - I just completely removed LoliASM and this is still an issue 👀
Do you have VanillaFix installed?
I do - and I can see where this is going
Do you have textureFixes
enabled for VF? Provided you're not using the dynamic model loading version of VF.
I do have textureFixes
enabled, and I can see that this issue with VanillaFix and Tinkers animated textures was reported in the past but I guess was never fully resolved - https://github.com/DimensionalDevelopment/VanillaFix/issues/39#issuecomment-439508499
Yeah, I'm going to fix this soon, got way too many projects going on atm. Even a VanillaFix fork/rework is on the table.
@Rongmario No worries, this is not your or your mod's responsibility, but thank you for the will to help make modded Minecraft better! If you do rework VanillaFix I'd be sure to include it in my modpacks, and I am currently testing LoliASM. About this issue, you can probably close it as it is a VanillaFix issue.
Thank you, but I think I'll keep it open for the time being as I think releaseSpriteFramesCache
may have the same effect as VF's textureFixes
. However, they don't quite do the same thing.
Also, I'm joined with quite a few others on trying to make 1.12.2 modded better w/ more support, we are quite ambitious: https://cleanroommc.com/
I tested Tinkers' Construct with LoliASM (with releaseSpriteFramesCache
enabled), without VanillaFix, and this issue is not present - the textures animate properly.
And, that's awesome - I joined your Discord server!
Oh? Good news. I always thought LoliASM had something to do with it...
For the record, I believe disabling textureFixes
from VanillaFix will reduce the FPS substantially on AMD GPUs due to the fact that reuploading the textures each frame is extremely slow on them, unless releaseSpriteFramesCache
does the same thing. Even on my Nvidia card I have found this VanillaFix optimization to actually be quite effective; when profiling the slowness in 1.16 I noticed that uploading animated textures took up a substantial part of the frame time. The VanillaFix beta for 1.16 made that issue go away.
Yeah, I think I see exactly why VF's textureFixes
makes this happen. I'll jot this down for when I'm working on the fork. It's also possible that I'd just work up something similar or better in https://github.com/CleanroomMC/Blackbox/
Plus, I don't know what I can toggle in the config to alleviate this
https://user-images.githubusercontent.com/14002834/148842538-4807f8d2-b856-4aa1-808d-569536f2b439.mp4