LoliKingdom / LoliASM

The lolis are now preparing to bytecode manipulate your game.
GNU Lesser General Public License v2.1
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releaseSpriteFramesCache causes ConcurrentModificationException #84

Closed v1993 closed 2 years ago

v1993 commented 2 years ago

Happened very soon after loading world: crash-2022-04-30_15.16.53-client.txt

Looking at FramesTextureData.java, it seems like only onClientTick uses any kind of locking while get/size/isEmpty modify scheduledToReleaseCache as well.