Closed Rongmario closed 6 years ago
New DynamicSurroundings issue: https://github.com/OpenCubicChunks/CubicChunks/issues/375 https://github.com/OreCruncher/DynamicSurroundings/issues/330
New CodeChickenMods (ForgeMultipart only?) issue... : https://gist.github.com/Rongmario/c3f62aa6ed0d3f7f5171f0873ce212f4
Thaumcraft works too! Pech issue is also fixed!
Deep Dark freezes on loading in.
Dimensional Doors won't work right now:
Caused by: java.lang.IllegalArgumentException: Cube at 0 already exists! at cubicchunks.world.column.CubeMap.put(CubeMap.java:72) at net.minecraft.world.chunk.Chunk.addCube(Chunk.java:3741) at cubicchunks.server.CubeProviderServer.onCubeLoaded(CubeProviderServer.java:339) at cubicchunks.server.CubeProviderServer.generateCube(CubeProviderServer.java:412) at cubicchunks.server.CubeProviderServer.postCubeLoadAttempt(CubeProviderServer.java:374) at cubicchunks.server.CubeProviderServer.getCube(CubeProviderServer.java:322) at cubicchunks.server.CubeProviderServer.getCube(CubeProviderServer.java:251) at net.minecraft.world.chunk.Chunk.getEBS_CubicChunks(Chunk.java:1745) at net.minecraft.world.chunk.Chunk.func_186032_a(Chunk.java:1982) ... 19 more
[21:03:38] [Server thread/ERROR] [cubicchunks]: Attempting to unload already unloaded cube at CubePos(30, 0, 2)
I'm going to update more here: https://github.com/OpenCubicChunks/CubicChunks/wiki/Mod-Compatibility-for-Minecraft-1.12.2-(Pre-API)
As a temporary workaround, you can use Chunk Pregenerator to pregenerate the Twilight Forest dimension.
@TheDeviantCrafter I have not tried Chunk Pregenerator with Cubic Chunks, I'm not sure if it would work.
Full log + first crash: https://paste.ee/p/usPNq
2nd crash: https://hastebin.com/udiwuvebuv.sql (Happened after reloading the world with the multipart placed gone, then still crashed by walking onto the removed or invisible multipart)
3rd crash: https://paste.dimdev.org/ayigawotaq.txt (I know this happened on drawing outlines of the multipart when placing)
Dropping it here for future reference, as am not sure what is clearly causing it (fmp or cc side)
Main post updated! Many issues eliminated, no new issues popping up at this moment.
Re-opening in future, lots of lag, and fixes needed. Sigh.
I'll log all the difficulty we have if we integrate with CC right now. I will work closely with Archengius and Barteks with this. This is very experimental and hence I will create another instance and will only dive deeper if I think its necessary and worth it.