The Big 3, as we call them. These are vanilla enhancement mods. And thus are placed in one megathread.
A lot of things would be tweaked if not removed due to the fact we're using TFC. Majority of the time its only a modification since a lot of these features are very useful even with a TFC world.
CHARM CHANGES COMING SOON:TM:
Quark:
Note: some quark features will auto-disable as botania and other mods are in the modpack.
General:
Disabled q button
Disabled seasonal features
Automation:
Disabled animals eating off the ground
Disabled chutes
[TODO] Tweak gravisand recipe
Disabled dispensers placing seeds and blocks
Disabled pistons breaking blocks when an iron/end rod is attached
Experimental:
Enabled better nausea
Miscellaneous:
Disabled endermite2shulker
Disabled map markers
Vanity:
Disabled emotes system
Building:
Disabled bark blocks
Disabled carved wood
Disabled more sandstones/stone bricks
Disabled polished stone
Disabled stone pavements
Disabled sturdy stone
Disabled thatch
Disabled vertical wooden planks
Disabled vanilla stone/sandstone walls/stairs
Decoration:
[TODO] modify more vanilla bookshelf recipes to use TFC wood, based on nearest colour
The Big 3, as we call them. These are vanilla enhancement mods. And thus are placed in one megathread.
A lot of things would be tweaked if not removed due to the fact we're using TFC. Majority of the time its only a modification since a lot of these features are very useful even with a TFC world.
CHARM CHANGES COMING SOON:TM:
Quark:
General:
Automation:
Experimental:
Miscellaneous:
Vanity:
Building:
Decoration:
Management:
Tweaks:
FutureMC: