Closed Poussinou closed 6 years ago
There aren't a lot of changes, so it was quite straightforward to go through them :)
You added a few binary files, something I dislike, because they're not .git
-friendly. As it was suggested on #53, using the F-Droid Data repo may be a better option. Other than that, it's good.
I believe the F-Droid core team wants to use the fastlane directories (including images) directly in the app repos, like this one, to reduce the stress on this F-Droid data repo (Already more than 48000 commits). Removing images (or avoiding adding new ones) from this repo would be very helpful to reduce his already-very-large size.
What do you think ? I know binaries files aren't welcome in a git repo, but it's the case in both your repo and the F-Droid one...
Well, the images you posted are around 100KB in total, which isn't a lot, and I don't expect changes to them. It would probably be acceptable and purging them would possibly be fine at a later point in time (they're just screenshots) if needed. We can merge if the directory tree is correct, and I need to look up to releasing a new tag at some point.
I double checked the tree and that's ok for me, please have a look by yourself. I also used this repo to check everything was ok.
By the way I'm not sure tagging a new release is useful, I think F-Droid will just check this repo to find the fastlane directory and all stuff. We will see after this has been merged.
Full description taken from Klooni's site.
I also translated the full description ;)
Yep we need a tag, I understand why now that I have taken a look at all this...
EDIT : Maybe you could extract hard coded strings and put them in the strings.xml file, so that I can translate them in French. The new release (with our baby Fastlane!) could be also a release where the game is translated. Should be pretty easy and not long to do, right ;) And It could be a good reason to tag a new release (because you know I totally dislike release without anything new 😄 )
Maybe you could extract hard coded strings and put them in the strings.xml file, so that I can translate them in French
The thing is, this is a libGDX game, not a normal Android application, so I'm not sure how localization or loading strings works there. I would need to look into it. Either way, I've tried to keep the game mainly string-free (notice the high use of visual icons instead strings, although some are necessary to explain parts). It probably is be doable, and surely some people would benefit (#50).
Yep I noticed there wasn't a lot of strings 😛 But I cannot help you...
I'm gonna wait for this PR to be merged and a new release to be tagged before pushing other fastlane directories to other F-Droid apps.
To make the new version more substantial we could implement more than one asset for the cells for the theme in #34. Currently there is only one possible asset for all cells, but we could implement apples, bananas, pears, and all those fruits randomly. It surely would be fun. There would be rotten fruit, too, since colours are random :P
It'd also be interesting to have #51 which is even more job, and I'm not sure when (or if) it will be done at all. It's fine to release just the screenshots, though :)
Surely it could be fun, but I'm no graphic designer xD my UI aren't the best, if you see what I mean...
If you're worried about binary file size, couldn't you use LFS?
LFS as its name implies is for "Large File Storage". I don't think it's worth the trouble for just a few extra static KB, which can be purged if things go wrong anyway.
This PR adds fastlane directories. Please review this PR carefully, as this is the first time I do something like this.
The about.txt file was just a way to create the "phoneScreenshots" directory, because I couldn't find a way to directly upload the images. This file doesn't exist anymore.