Closed CIVITAS-John closed 2 weeks ago
Thanks for reporting. We also need the full logs of all players, and if possible a save game from one turn before the desync.
A desync in the number of unimproved resouces in turn 7? That‘s very strange…
@axatin Got it on 4.9, turn 10. Maybe a false positive as it had 0 consequence on the next 170 turns I did. Host on turn 10: Non-host turn 82:
Theses two desyncs are the only ones I got reported for the first 180 turns. Really promising :) I can post the logs/saves here if you want, or create a new issue report.
feel free to post them here
@axatin I'm not sure that this is easily reproducible.
Here a link to the modpack: https://drive.google.com/file/d/1gZAzOwFv1TuMZh7DwlSPtmfODZ6w89Xx/view?usp=sharing
Here a link to the data: https://drive.google.com/file/d/1hKQSltyH1OHZMKG-q3AstTjVQITaQw0s/view?usp=sharing
Thank you for the help !
But it seems to happen pretty quickly so maybe you can reproduce it playing the ~10 first turns.
It is reproducible.
It is reproducible.
Nice, it also happened a lot on my 4.7.3 game. But I don't know if it had consequences ?
Resource desyncs are fixed. The desync in m_eActivityType is probably caused by the squads modmod, which should not be included in the modpack
Amazing, thanks!
1. Mod Version 4.7.3. Current Version: 4.8.1 I used a multiplayer modpack with EUI.
2. DirectX Version
3. List of Other Mods
I also use 4UC, Enlightenment Era in the modpack.
4. Describe the Issue
We used synchronous multiplayer with a dedicated server/pitboss. We are reporting 2 frequently appearing de-sync issues, although they are not crashing the game.
5. Save Game From 1 Turn Before (ALWAYS ATTACH THIS IF POSSIBLE)
6. Logs (ALWAYS ATTACH THESE IF POSSIBLE)
7. CvMiniDump.dmp File (ATTACH IF REPORTING A GAME CRASH)
8. Steps to reproduce the Issue (Optional)
9. Screenshots of the Issue (Optional)