LoneGazebo / Community-Patch-DLL

Community Patch for Civilization V - Brave New World
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CTD #11026

Closed cidk2000 closed 1 week ago

cidk2000 commented 1 week ago

1. Mod Version (X.Y.Z). Current Version: 4.9.1

4.91

2. DirectX Version

11

3. List of Other Mods

Pure Vox Populi

4. Describe the Issue

CTD from science screen


5. Save Game From 1 Turn Before (ALWAYS ATTACH THIS IF POSSIBLE)

6. Logs (ALWAYS ATTACH THESE IF POSSIBLE)

7. CvMiniDump.dmp File (ATTACH IF REPORTING A GAME CRASH)

CvMiniDump.dmp

8. Steps to reproduce the Issue (Optional)

cannot reproduce as of yet will update if reproducible

9. Screenshots of the Issue (Optional)

cidk2000 commented 1 week ago

Logs: Logs.zip

Autosave: one turn before AutoSave_0284 AD-1828.zip

enter science screen at any time during the turn to reproduce

(do not use squads) just 3 ticks on the mod screen

ilteroi commented 1 week ago

minidump points to civ5.exe so probably not a gamecore problem

axatin commented 1 week ago

Well-known problem with EUI, the "improved" tech tree uses too much memory.

cidk2000 commented 1 week ago

comment I try to minimise entering the tech screen as much as possible ie setting destination techs ancient/classical improvements, medieval wonders, flight etc, its frustrating as standard speed standard size map and 8 players, as a player I would be thinking its not that demanding vs huge 43 players where memory would be a premium. It happens mostly after immediately 'bulbing' plus a already exiting boost in place. In my civ fanatics forum post I 'bulb'd' much later and it allowed me into the science screen.

azum4roll commented 1 week ago

Just don't zoom all the way out on a large resolution screen.