Closed cidk2000 closed 1 week ago
Logs: Logs.zip
Autosave: one turn before AutoSave_0284 AD-1828.zip
enter science screen at any time during the turn to reproduce
(do not use squads) just 3 ticks on the mod screen
minidump points to civ5.exe so probably not a gamecore problem
Well-known problem with EUI, the "improved" tech tree uses too much memory.
comment I try to minimise entering the tech screen as much as possible ie setting destination techs ancient/classical improvements, medieval wonders, flight etc, its frustrating as standard speed standard size map and 8 players, as a player I would be thinking its not that demanding vs huge 43 players where memory would be a premium. It happens mostly after immediately 'bulbing' plus a already exiting boost in place. In my civ fanatics forum post I 'bulb'd' much later and it allowed me into the science screen.
Just don't zoom all the way out on a large resolution screen.
1. Mod Version (X.Y.Z). Current Version: 4.9.1
4.91
2. DirectX Version
11
3. List of Other Mods
Pure Vox Populi
4. Describe the Issue
CTD from science screen
5. Save Game From 1 Turn Before (ALWAYS ATTACH THIS IF POSSIBLE)
6. Logs (ALWAYS ATTACH THESE IF POSSIBLE)
7. CvMiniDump.dmp File (ATTACH IF REPORTING A GAME CRASH)
CvMiniDump.dmp
8. Steps to reproduce the Issue (Optional)
cannot reproduce as of yet will update if reproducible
9. Screenshots of the Issue (Optional)