the UI currently only shows the number of turns but not the remaining movement points.
for skirmisher units in particular it would be nice to know if they have enough movement left to attack/retreat. CvDllGameContext::TEMPCalculatePathFinderUpdates(...) returns a list of plots for a path and they have an attribute iTurnNumber.
can we maybe abuse this to return the remaining movement points? obviously for multi-turn paths the behavior needs to be specific but could do something like (turns<<10 + pointsleft).
can some lua guru take a look on how this could be shown in the UI?
the UI currently only shows the number of turns but not the remaining movement points.
for skirmisher units in particular it would be nice to know if they have enough movement left to attack/retreat. CvDllGameContext::TEMPCalculatePathFinderUpdates(...) returns a list of plots for a path and they have an attribute iTurnNumber.
can we maybe abuse this to return the remaining movement points? obviously for multi-turn paths the behavior needs to be specific but could do something like (turns<<10 + pointsleft).
can some lua guru take a look on how this could be shown in the UI?