Describe the Issue
I got suddenly a lot of desyncs on non-host PC. Looking to "net_message_debug.log" from non-host PC the problem seems to be related to host automated workers. One thing I should add, but I don't know if it has an impact here: On host PC the option "Do not remove features" is ON but the option is OFF on non-host PC. The desyncs start turn 80.
I don't know why there isn't a force resync when there are a lot of desyncs like that. Is it possible to add the force resync button on non-eui multiplayer ?
Mod Version (X.Y.Z). Current Version: 4.11.0 VP + ¾ UC , Even More Resources for Vox Populi, supersettler and Unit Scaling and Formation for VP in a modpack: https://drive.google.com/file/d/1j9V6XC9s5CUguoo7bl_yc2EyvL9rV8Wi/view?usp=drive_link
DirectX Version 11
Describe the Issue I got suddenly a lot of desyncs on non-host PC. Looking to "net_message_debug.log" from non-host PC the problem seems to be related to host automated workers. One thing I should add, but I don't know if it has an impact here: On host PC the option "Do not remove features" is ON but the option is OFF on non-host PC. The desyncs start turn 80.
I don't know why there isn't a force resync when there are a lot of desyncs like that. Is it possible to add the force resync button on non-eui multiplayer ?