LoneGazebo / Community-Patch-DLL

Community Patch for Civilization V - Brave New World
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VP 4.11_Multiplayer desyncs, most likely due to automated host workers. #11069

Open Cyclopia31 opened 3 days ago

Cyclopia31 commented 3 days ago
  1. Mod Version (X.Y.Z). Current Version: 4.11.0 VP + ¾ UC , Even More Resources for Vox Populi, supersettler and Unit Scaling and Formation for VP in a modpack: https://drive.google.com/file/d/1j9V6XC9s5CUguoo7bl_yc2EyvL9rV8Wi/view?usp=drive_link

  2. DirectX Version 11

  3. Describe the Issue I got suddenly a lot of desyncs on non-host PC. Looking to "net_message_debug.log" from non-host PC the problem seems to be related to host automated workers. One thing I should add, but I don't know if it has an impact here: On host PC the option "Do not remove features" is ON but the option is OFF on non-host PC. The desyncs start turn 80.

I don't know why there isn't a force resync when there are a lot of desyncs like that. Is it possible to add the force resync button on non-eui multiplayer ?

  1. Data Saves/logs: https://drive.google.com/file/d/1iW7Ad4QRbBmkGZGvdBYc5lQT5gHG34Lk/view?usp=sharing