Open vaderkos opened 3 months ago
One of Hanoi's units is stuck somewhere, and it seems in multiplayer the game intentionally tries to move it 1,000 times Is anyone familiar with that part of the code? Why it is necessary to retry it that often in MP?
And: In light of the assert message, should it not happen at all that units get stuck, should something be fixed there?
Hi @axatin, @seroperson had already encountered this kind of problem, maybe this can help you?
I don't know why there is 1000 timeout for MP, maybe it really matters, but the problem is not the timeout itself, but likely some bug which leaves some unit unprocessed (like in issue which @Cyclopia31 mentioned). So, we need to find this unit and find why it wasn't marked as processed 👍 This bug affects both SP and MP, just it's not so noticeable in SP because of smaller timeout.
1. Mod Version (4.15.2). Current Version: 4.15.2 Multiplayer: true Modpack: 4.15.2_VP-SSEMSU-EUI.zip From: https://drive.google.com/drive/folders/1Qq5mWnGGv2uuEPA62azseUhw-pE4--3O
2. DirectX Version 11
3. List of Other Mods As mentioned in modpack
4. Describe the Issue Barbarians (Crom) turn takes too long after turn 129. Like 1-2 minutes.
5. Save Game From 1 Turn Before (ALWAYS ATTACH THIS IF POSSIBLE) Includes autosaves before the issue k Theodora_0130 AD-0375.zip
6. Logs (ALWAYS ATTACH THESE IF POSSIBLE) Logs.zip
7. CvMiniDump.dmp File (ATTACH IF REPORTING A GAME CRASH) N/A
8. Steps to reproduce the Issue (Optional) Load the save _k Theodora0130 AD-0375
9. Screenshots of the Issue (Optional) N/A
_10. Other
[1485163.640] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 24 Hanoi
in _net_messagedebug.log