Closed ultrafilter closed 8 years ago
Maybe it knows it can't win if the barbarian goes against your military unit, so it re-calculating its best chance of survival by fortifying?
I tested it further. They'll attack if it's obvious they'll do better (say, four giant death robots vs a warrior, or four warriors vs a spearman), ignore if it's hopeless (warrior vs war elephant), attack if it's okay (warrior vs warrior). These make sense. But it also ignores if it's slightly bad (warrior vs spearman). They also attack a city while ignoring a hopeless fight but I assume that's not a bug.
So the problem isn't that they don't attack in those situations. It's that they stay still and do nothing if there's no other option (like taking a civilian or attacking a city).
They block tiles if they can. That's their purpose in life. This is all working as intended.
Most of the time they end up blocking just the tiles right around their encampment, though. It's scary at first seeing an encampment with 2-3 barbarians hanging around, but then they just stand there until they get beaten up (unless, as @ultrafilter mentioned, they can get a favorable fight - then they do move around).
@ilteroi maybe we should make barbs ignore odds?
fixed
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Mod Version (i.e Date - (4/23b)): July 15th (7-15)
I couldn't test pillaging since the barbarians never moved from their spawn point except to capture civilians.
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