LoneGazebo / Community-Patch-DLL

Community Patch for Civilization V - Brave New World
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Can't force capitulation on a recently revolted civilization. #3479

Closed TechpriestEnginseer closed 7 years ago

TechpriestEnginseer commented 7 years ago

Why? I thought I was quelling a rebellion not playing another war with them. I should be able to use a capitulation on them when they are losing hard. This vassalage cooldown is detrimental to the capitulation system.

Only if they earn a peace treaty with their master without capitulation should their empire receive the vassalage cooldown and thus the "independence from a master"

LoneGazebo commented 7 years ago

Prevents some exploitative situations, though.

TechpriestEnginseer commented 7 years ago

What situation can be exploited then? It's hard to achieve a capitulation war score and you can't liberate a vassal from a capitulation meaning they have to rebel from it themselves.

The situation here is that AIs can easily rebel for 100 turns of independence should they survive instead of being afraid that their master will just recapture them.

TechpriestEnginseer commented 7 years ago

I'm curious now because of what my testing with vassals AI (there was once a bloodbath of 14 vassals with 4 masters) The master AI just ended up having to capture every city instead of demanding a re-capitulation because it was not possible or was not taught to them.

ridjack commented 6 years ago

I'm not familiar with the decorum on commenting on a closed issue like this, so apologies if it's out of line.

I'm confused by this, though. Why bother rejecting their request for independence if you can't 'quell the rebellion?' All you get is a war to deal with and a diplomatic penalty, whereas releasing them gives you a diplomatic boost and time to prepare for the war. I'm having a difficult time understanding the reasoning, and no information was provided here.