LoneGazebo / Community-Patch-DLL

Community Patch for Civilization V - Brave New World
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City management bad AI #4316

Closed saamohod closed 6 years ago

saamohod commented 6 years ago

_1. Mod version (i.e Date - 4/23):_4-30

_2. Mod list (if using Vox Populi only, leave blank):_FlagPromotions

3. Error description:

It seems there are issues with city governor AI still . "Food focus" doesn't work properly, see the screenshot. The 6-food tile is consistently ignored in favor of crappy 2-food or 1-food/1-prod tiles.

EDIT: Also see the juicy coastal tiles being ignored!

Savegame attached.

inked20180501185520_1_li

food focus.zip

LoneGazebo commented 6 years ago

I cant replicate your consistent issues with this, my guess is a mod conflict is messing with management flavors.

saamohod commented 6 years ago

I realize it is not your duty to know, but could you guess which mod(or mods) is to blame? AFAIK all these mods are endorsed by Vox Populi (i.e. are considered compatible according to mods compatibility thread)

20180501200034_1

LoneGazebo commented 6 years ago

I don’t know the code sets of other mods like those unfortunately.

deadstarre commented 6 years ago

the map script? nothing else looks even remotely relevant

last time you posted i was thinking to myself it looked as if your city simply didn't know those plots existed

saamohod commented 6 years ago

@deadstarre

Interesting. Could it mean that one of the most popular and most praised Tectonic Map Script is screwing up Vox Populi?

saamohod commented 6 years ago

I'm no programmer and have next to zero clue how modding is made, but... Could it make things clear if some of you guys who know what to do, could you just load the save I provided and check it up? I mean, if you load it and confirm that governor AI behaves oddly (as seen with the Orleans city and some others), can you track the bug down?

LoneGazebo commented 6 years ago

I'm not going to track down 20+ mods, so you'd need to zip up your mods folder and share it. I just simulated a setup similar to yours and I didn't have the same issue. Are you per chance using IGE or another mod to give yourself tiles?

TechpriestEnginseer commented 6 years ago

The problem is that we are unable to reproduce it. It's very difficult to load up the save and load up the mod because of how the load order can differ even if we have the same mod and the same version. Thus what many developers tries to do is try to replicate the situation and analyze how the replication and your original scenario produce the same result.

saamohod commented 6 years ago

Are you per chance using IGE or another mod to give yourself tiles?

Nope. Not a clue what IGE means. Just the mods shown in the screenshot (most of which are graphical and animation mods, apart from QuickTurns and Tectonic Map Script, as far as I can judge).

The Mods.zip

Here is the zipped mods (apart from VP folders). Note that some of them are ticked off before the mod loading so that only those mentioned in the screenshot are activated.

LessRekkless commented 6 years ago

If you're able to consistently reproduce your problems yourself, then the steps to look for the bug should be to start fresh and individually add each mod until you start to have issues again.

ryanmusante commented 6 years ago

I apologize if this is off topic but, according to Planet Generator:

Built on top of Cephalo's Perfect World 3 (well, my updated version of it) with code inspired by Tectonic Map Script by Haftetavenscrap and Tectonics by LDiCesare.

Does this mean that Perfectworld3, Tectonics and Planet Generator would be susceptible to these problems if they share similar code base?

ridjack commented 6 years ago

My wife and I both use Tectonic and have both seen the same issue consistently. Obviously does not confirm anything, but it at least credence to the possibility, particularly since she and I don't really have too many other mods in common.

LoneGazebo commented 6 years ago

It is possible. @infixo May be working on it.