Closed Stalker012345 closed 4 years ago
Just to be clear, are you talking about "yields of a specific Council" or "cumulative yields of all the Council build during the game?"
Just to be clear, are you talking about "yields of a specific Council" or "cumulative yields of all the Council build during the game?"
I updated the original post to clarify a bit. I would want yields for a city's council. So a list of each city and that building, and then the yields. An example was placed in the original post.
Unfortunately that data isn’t stored for cumulative control, and to do so would be quite the investment in memory (number of cities number of buildings number of yields * number of turns). Talk about a huge table!
Unfortunately that data isn’t stored for cumulative control, and to do so would be quite the investment in memory (number of cities number of buildings number of yields * number of turns). Talk about a huge table!
What if you could do capitals only? Do you think that would cull it down enough?
In theory, could it be stored in a logfile and retrieved from there at the end of the game (or when requested) rather than kept in memory? Just an idea.
But where would the logfile draw the cumulative data from? That data has to be stored.
But where would the logfile draw the cumulative data from? That data has to be stored.
If the log file just had a turn by turn dump of the yields each building generated, I could do some work to sum it all together at the end. That in theory would be memory light...I think.
This is not an issue, but a request (I wasn't sure where to put it exactly).
A feature that would help us in the forums get some real metrics on balance for buildings (especially late game ones), is it possible to log a specific building in the game (or all buildings) and track how many yields I am gaining due to that building?
For example, the Council provides +1 science, and 5 science (era scaling) each time I grow. Is it possible to log all of the science generated by the council for each city, so that when the game ends I can see a report that shows me the total science that each council generated, and the number of turns that building has been active? Something like: Barcelona - Council: 500 science, 350 turns Madrid - Council: 400 science, 300 turns
The base yields would be good as a start, in the perfect scenario the logging would also factor in any percentage bonuses. So a +10 science in a city with a +10% science bonus would actual generate 11 science while that bonus is active.
Thank you for taking a look at this and considering it.