Closed WardBenjamin closed 3 years ago
yeah, multiplayer is not tested well and a pain to debug
If I can help out with the actual debugging, please let me know. I don't have experience with Civ/VP in particular but I know my way around an IDE.
Yea I think a lot of people would appreciate if VP worked better in online. Do we have any idea what sort of things could cause desyncs so we could try to change them where possible?
A bunch of issues all in one save here. I'm playing Venice along with a human player playing Austria. We've been experiencing frequent desyncs (one every 2-4 turns, or so), and a few other odd issues. Popping a goody hut with a unit doesn't seem to actually grant the reward. Also, an Austrian pathfinder somehow made it inside the fog of war while auto-exploring, and it wasn't revealing tiles.
1. Mod version (i.e Date - 12/1): 2/4 beta hotfix 5 (multiplayer modpack)
2. Mod list (if using Vox Populi only, leave blank):
3. Error description: Moving a unit into a goody hut shows a reward message (free tech, advanced weapons, citizen, etc) but the event doesn't actually occur.
4. Steps to reproduce (optional):
Supporting information: Please note that you can attach .zip files by dragging-and-dropping them. If possible, zip up all supporting data and post that way.
Modpack: https://mega.nz/file/SkxiTaSJ#N8R7po-uVfiscea99ZtrHcFZ2NxbZvsGSYBLK2wAkXU (file too big to upload to Github)
Logs_Venice-MP.zip
I'm not sure these logs correspond exactly to the savegame below; they may be from a few turns later.
Save_Venice-MP.zip
In this file, the Austrian pathfinder is lost in the fog of war and the Venetian warrior is one tile away from an ancient ruin
CvMiniDump.dmp file (attach if experiencing a game crash. Located at Program Files/Steam/steamapps/common/Sid Meier's Civilization V):
Screenshots (optional):