LoneGazebo / Community-Patch-DLL

Community Patch for Civilization V - Brave New World
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Tech Tree Broken #7533

Closed BenYeshu closed 3 years ago

BenYeshu commented 3 years ago

1. Mod version (i.e Date - 12/1):12/1/3

_2. Mod list (if using Vox Populi only, leave blank): MC's Gallic Civilization (v.1) FIFA World Cup Host Resolution (v.1) JFD's Rise to Power - (3) (Gameplay) Epithets (v.3) JFD's The Anglo-Saxons (v.1) Resolution - Cultural Exchange Program (v.1) Ingame Editor (v.39) Cultural Diffusion (v.18) Global Warming Congress (v.2) Economics (v.4) Submarines Ignore Borders (v.3) (BNW) Leugi's Israel Civilization (v.7) Gedemon's YnAEMP (v.25) JFD's Civilizations - Punjab (Ranjit Singh) (v.1) Smaller Units Graphics (v.1) DMS' Civilizations - Dacians (Burebista) (v.6) JFD's Rise to Power - (3) (Gameplay) Ideological Values (v.2) Tactical Nuclear Missile (v.2) Reforestation (v.9) Provincial Palace (v.3) Fallout Damage (v.1) Contextual Unit Names (v.3) Resolution - Intelligence Networking (v.1) Historical Religions Complete (BNW or GK) (v.45) The Kazakhs (BNW) (v.2) (6c) 43 Civs CP (v.1) Resolution - Secure Industry Initiative (v.1) Emigration (v.6) Kongo (Brave New World) (v.48) Special Forces Mod (v.4) JFD's Rise to Power - (3) (Gameplay) Dark Ages (v.1) The Hittites (Brave New World) (v.76) JFD's Civilizations - Great Jin (Shizong) (v.2) Lua.log xml.log Database.log JFD's Rise to Power - (3) (Gameplay) Spirit Ideology (v.2) JFD's Rise to Power - (4) (Content) Neutrality Ideology (v.1) (6b) Community Balance Overhaul - Compatibility Files (No-EUI) (v.1) (2) Community Balance Overhaul (v.13) Bridges and Canals (v.2) R.E.D. Modpack (v.27) UN Security Council Resolution (v.2) JFD's Rise to Power - (2) (UI) Social Policy Screen (v.4) Slave Trade (v.3) (JEM) Nuclear Missle Range Extension (v.2) Uighur_Caesar's Kaweskar (v.1) JFD's Rise to Power - (1) (Core) Utilities (v.6) Medieval Espionage (v.1) Custom Advanced Setup Screen (v.5) JFD's Rise to Power - (2) (UI) Info Panel (v.1) Resolution - Aeronautical Engineering Cooperation (v.1) JFD's Civilizations - Yakuts (Tygyn Darkhan) (v.1) Kilwa Sultanate (v.4) Move Capital (v.10) Civ Names by Policies (v.8) JFD's Civilizations - Rome (Caracalla) (v.1) Resolution - Geneva Convention (v.1) JFD's Civilizations - Norway (Haakon IV) (v.9) (4) C4DF - CBP (v.11) TarcisioCM - The Iberians (v.2) Revolutions (v.9) Helicopters Can Fly Over Water (v.3) (1) Community Patch (v.94) Faster Plot Expansion (v.1) Resolution - Global Labor Standards (v.1) JFD's Rise to Power - (3) (Gameplay) Sovereignty (v.9) Global Warming (v.7) Resolution - Interfaith Exchange (v.1) The Vainakhs (v.1) JFD's The Merchant Republic of Novgorod (v.2) Nuclear Superiority (v.3) Resolution - Naval Games (v.1) Resolution - International Monetary Fund (v.1) The Kuikuro (Brave New World) (v.26) Health & Plague for BNW (v.19) Less Warmonger Hate (v.10) JFD's The Germans (v.2) JFD's Rise to Power - (3) (Gameplay) Cycles of Power (v.3) Scouts ignore Borders (v.2)

_3. Error description: Tech tree is broken and I'm unable to slide to the right

4. Steps to reproduce (optional):


Supporting information: Please note that you can attach .zip files by dragging-and-dropping them. If possible, zip up all supporting data and post that way.

  1. Log files (always attach your Logs folder, located at My Documents/My Games/Sid Meier's Civilization 5. For instructions, go to the repository's main page, under "To enable logging for bug reports"):

  2. Save game (always attach a save that was made a turn before the error; located at My Documents/My Games/Sid Meier's Civilization 5/ModdedSaves; you can change autosave frequency in the game's Options menu):

  3. CvMiniDump.dmp file (attach if experiencing a game crash. Located at Program Files/Steam/steamapps/common/Sid Meier's Civilization V):

  4. Screenshots (optional):

RecursiveVision commented 3 years ago

I don't think I've ever seen a larger mod list. Think you might be on your own here, unless this is more widespread...

RecursiveVision commented 3 years ago

oh, it's an old version too. Welp.

RecursiveVision commented 3 years ago

The following lines may be of interest for debugging it, though:

[783642.875] Runtime Error: C:\Users\RIzza\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Core Files\CoreLua\InGame.lua:1262: attempt to index local 'addinFile' (a nil value)
[783642.875] Runtime Error: Error loading C:\Users\RIzza\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Core Files\CoreLua\InGame.lua.
[787494.171] Runtime Error: C:\Users\RIzza\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Core Files\Core Values\TechHelpInclude.lua:480: attempt to index field '?' (a nil value)
LoneGazebo commented 3 years ago

I bet that issue is related to a tech database error. What’s the database.log look like?

RecursiveVision commented 3 years ago

Full of errors...highly probable mod conflict

LoneGazebo commented 3 years ago

Yeah, if there's a bad tech error then it'll break the tech tree. My advice @BenYeshu is to go through your list, remove all but CP, start up. If it looks good, add in a few mods at a time until figure out which are incompatible with the others. It's a pain, but that's what it takes.

BenYeshu commented 3 years ago

@LoneGazebo @RecursiveVision Yeah, I figured I used too many mods. Like you said I'll go through and figure it out one by one. Thanks guys for taking a look at this for me