Closed BZab closed 3 years ago
Same bug happens, when there is espionage related event to be selected: espionage.zip
New game, with events disabled from start. 2 Human players in multi. Seems like the bug without results of choosing spy's action affects only the host. report1.zip
On a side note - this one HAS full logging enabled (previous ones were missing it). Additionaly to reported bug, after turn 0 happened desync, which resulted in teleportation of second human player's capital onto the hex with host's capital, and teleportation of second player's units to keep relative position of them to the second's capital.
Seems like the bug without results of choosing spy's action affects only the host.
Can you elaborate?
For the test purposes I have set up game with 2 human players - host + 1 guest. Popup with choices of spy actions worked well for the guest - after choosing an option, 'OK' was closing window, finishing event and switching button in bottom-right corner to 'End Turn'. For the host however, 'OK' seemed to be not working correctly - popup was closed, but choice wasn't applied, so button was still in state related to choice of spy actions. What was blocking ending the turn for the host.
1. Mod version (X.Y.Z, e.g. 1.0.0): 1.0.3.279
2. Mod list (if using Vox Populi only, leave blank):
3. Error description: Same error like described in #8134. Seems like the choice menu gets unresponsive only in multiplayer games (ie in single player ones it works for me flawlessly). Window with the choices can be opened, but choice can't be applied. After selecting any choice and pressing 'OK' window closes, but nothing else happens.
4. Logs + save file: It is random event, so it may take few turns after saved one to let it happen again report.zip
Additionaly, link to modpack zip I use: GDrive