Closed NewFellow closed 3 years ago
works fine, river crossing ends the turn (sw direction). except for scouts.
How about the 'hills'? It was an non amphibious swordmen who jumped over the river to an hill, then killing a unit behind that hill.
Oh nevermind, I'll check if I got a save.
@ilteroi Updated OP: See screenshot how that unpromoted Longswordmen jump the river
got it, happens only after researching engineering (and bridge building).
Good job! Thanks.
1. Mod version (X.Y.Z, e.g. 1.2.0): 1.1.3
2. Mod list (if using Vox Populi only, leave blank): (ui) City-States Leaders for VP (v 10) Calypso's Colored Religion Icons (Basic) (v 1) UI - Filters in Trade Route Overview (Vox Populi) (v 1.3) UI - Improved City View (Vox Populi EUI) (v 11.0)
3. Error description: Incan 'mountain walk' ignores rivers. This can't be intended right (otherwise very OP), since no other promotion nor civilization - like the celts 'hill walk', aztecs and iroquois with their 'forest walk' - has this ability? I mean they have to cross the river first and all movement points should have been spended through such an action.
4. Steps to reproduce (optional):
Supporting information: Please note that you can attach .zip files by dragging-and-dropping them. If possible, zip up all supporting data and post that way.
Log files (always attach your Logs folder, located at My Documents/My Games/Sid Meier's Civilization 5. For instructions, go to the repository's main page, under "To enable logging for bug reports"):
Save game (always attach a save that was made a turn before the error; located at My Documents/My Games/Sid Meier's Civilization 5/ModdedSaves; you can change autosave frequency in the game's Options menu): INCA LONGSWORDMEN JUMP.zip
CvMiniDump.dmp file (attach if experiencing a game crash. Located at Program Files/Steam/steamapps/common/Sid Meier's Civilization V):
Screenshots (optional): Look at that swordsman in first screenshot, then see him having jumped over the river killing my horse and worker standing in the forest.