Would it be possible to make any tile from which a player is attacked visible for that player in the next turn? I think this would really help the AI in fighting against submarines (and to a lesser extent artillery), because right now human players have a big advantage there: They know from where an enemy attack came and can react to it even if they don't see the submarine. A human player can right now easily take out an entire AI fleet with just one submarine by keeping it at range and destroying the enemy ships one by one, while the AI is unable to react because it doesn't see the submarine...
Would it be possible to make any tile from which a player is attacked visible for that player in the next turn? I think this would really help the AI in fighting against submarines (and to a lesser extent artillery), because right now human players have a big advantage there: They know from where an enemy attack came and can react to it even if they don't see the submarine. A human player can right now easily take out an entire AI fleet with just one submarine by keeping it at range and destroying the enemy ships one by one, while the AI is unable to react because it doesn't see the submarine...