Open saamohod opened 2 years ago
AI players only target cities with nukes; also there is a random component to launching a nuclear attack.
the failure to evacuate is weird; should not happen if CvCity::IsInDangerOfFalling() is true but that check is not very accurate. i added some extra margin ... let's keep an eye on it
AI players only target cities with nukes
Would it be possible to make AI target amassed enemy forces outside the cities? An invasion army in the ocean for example?
yes
Nice, I'd love to see that happen. Current AI nuclear play is simply lacking. Out of several nukes produced by AI's in my current game, only one was ever used because the conditions for their use are too restrictive.
the code is in CvAIOperationNukeAttack::FindBestTarget(CvPlot** ppMuster) if anyone wants go ahead with this
there is also CvPlot::GetLocalUnitPower(...) which makes it easy to find clusters of enemy units.
a good exercise for new modders!
1. Mod version, and DirectX version if reporting a graphical issue (X.Y.Z, e.g. 2.3.1, DX 10 & 11): 2.3.1
2. Mod list (if using Vox Populi only, leave blank): Really Advanced Setup
3. Error description:
Washington_0416 AD-1996.zip
AI fails to evacuate his atomic bombs stationed in a besieged city that is about to fall, nor does it try to shoot them at the enemy forces (me) despite those units presenting a perfect nuke target.
I also noticed the same behavior with regards to AI's bombers, i.e. they don't get evacuated and eventually get destroyed after the city capture.