Closed Kroji closed 2 years ago
@Kroji I need the autosave from earlier to debug. Crash is caused because there was no player proximity update between Sweden and Cahokia, but those updates are supposed to take place at the time of liberation.
Hi @RecursiveVision, sure, here's a save from the end of the turn before: VP_Greece_1.zip
Just end the turn, say sorry to Indonesia, and then finish conquering/liberating any of the two cities. Army in Helsinki is a bit damaged, but the conquest is still possible...
return;
where there should have been a continue;
đŸ˜…
Thanks! Fixed now. If you want to continue your game, replace the DLL in (1) with this one and reload to before you captured Helsinki. You should then be able to continue (heh) without crashing.
Yes, I was able to continue my game with that DLL, thank you for your efforts.
1. Mod Version (X.Y.Z). Current Version: 2.6.0
2.6.0 with EUI and DLL patch from 26/08.
2. DirectX Version
DX 10 & 11.
3. List of Other Mods
4. Describe the Issue
Hi, I am suffering a repeatable CTD when processing the next AI turn in my game.
In the current turn, a number of events happen:
After ending my turn, the game crashes while processing Sweden's turn, the civilization I just revived.
5. Save Game From 1 Turn Before (ALWAYS ATTACH THIS IF POSSIBLE)
I am attaching the save from my current turn (all actions already complete), just before the crashing AI turn: VP_Greece_2.zip
I also have the save from the turn before, I can upload it as well if it's useful.
6. Logs (ALWAYS ATTACH THESE IF POSSIBLE)
Full logs including AI logging: VP_Greece_2_Logs.zip
7. CvMiniDump.dmp File (ATTACH IF REPORTING A GAME CRASH)
Attached: CvMiniDump.zip
8. Steps to reproduce the Issue (Optional)
9. Screenshots of the Issue (Optional)
Not needed for now.