LongerWarrior / UEAssetToolkitGenerator

Apache License 2.0
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Anim sequence export #15

Open Buckminsterfullerene02 opened 2 years ago

Buckminsterfullerene02 commented 1 year ago

Regarding all of that animation compression settings classes in the CUE4Parse code. I think that like 95% of the time it is never used because animations tend to use the /Engine/Animation/DefaultAnimCurveCompressionSettings instead of custom ones. Like DRG, cyubeVR, Hydroneer & Astro colony has 0 custom animation compression setting files in the entire game. But even if they did, they seem to just be a simple asset with like 4 basic values.

So for now we could very likely get away with entirely skipping that data (it does seem to make up a large amount of the export code) and just making anim compression asset using simple asset gen part

Buckminsterfullerene02 commented 1 year ago

I don't think compressed anim tracks are needed, but there is still some weird problem with the track to map data where the engine is somehow hallucinating an extra track. Must be to do with the info from the cooked file because the .fbx file imports on its own fine...