LongerWarrior / UEAssetToolkitGenerator

Apache License 2.0
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Animation mode on skeletal mesh is always being set to anim BP when it should be anim asset #44

Closed Buckminsterfullerene02 closed 1 year ago

Buckminsterfullerene02 commented 1 year ago

It's possible that doing this is actually "correct" because of the animation asset hierarchy (if anim BP is present), HOWEVER, since the anim BPs are (currently) not serialized properly, they have massive proportion issues and cause many problems for the skeletal mesh.

So, at least for now, this setting should probably just be set to "Use Animation Asset"

Buckminsterfullerene02 commented 1 year ago

This is not a setting within skeletal meshes, this is a setting for when a skeletal mesh component has been added to a blueprint made by hand (for example in a mod). So it needs to be made clear that this setting effects any SKM components.