Closed Buckminsterfullerene02 closed 1 year ago
This is not a setting within skeletal meshes, this is a setting for when a skeletal mesh component has been added to a blueprint made by hand (for example in a mod). So it needs to be made clear that this setting effects any SKM components.
It's possible that doing this is actually "correct" because of the animation asset hierarchy (if anim BP is present), HOWEVER, since the anim BPs are (currently) not serialized properly, they have massive proportion issues and cause many problems for the skeletal mesh.
So, at least for now, this setting should probably just be set to "Use Animation Asset"