Longi94 / rl-loadout-lib

Load Rocket League assets into three.js
Apache License 2.0
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Do not use skinned mesh where not applicable #10

Open Longi94 opened 5 years ago

Longi94 commented 5 years ago

Bodies are one single skeletal mesh. Exporting to gltf creates multiple SkinnedMesh objects and the materials will have skinning set to true which negatively affects performance.

Longi94 commented 4 years ago

0.6.0 replaces MeshStandardMaterial with ShaderMaterial with skinning false with mose meshes, there are still some meshes with skinning left on true (like the windows and the antenna stick)