; Shots can get several properties:
; BOULDER - Will explode without harming units immune to boulder.
; DIGGING - Damages earth and walls.
; GROUP_UP - Causes friendly creatures hit to group up with the caster.
; LIFE_DRAIN - Gives caster 50% of damage dealt by ranged shot.
; NAVIGABLE - Flies towards target.
; NO_HIT - Cannot hit the target.
; NO_STUN - Will kill units even with imprisonment on.
; REBOUND_IMMUNE - Will pass through Rebound spell.
; SLAPPABLE - Can be slapped.
; STRENGTH_BASED - Damage calculated from creature strength.
; Shots can get several properties: ; BOULDER - Will explode without harming units immune to boulder. ; DIGGING - Damages earth and walls. ; GROUP_UP - Causes friendly creatures hit to group up with the caster. ; LIFE_DRAIN - Gives caster 50% of damage dealt by ranged shot. ; NAVIGABLE - Flies towards target. ; NO_HIT - Cannot hit the target. ; NO_STUN - Will kill units even with imprisonment on. ; REBOUND_IMMUNE - Will pass through Rebound spell. ; SLAPPABLE - Can be slapped. ; STRENGTH_BASED - Damage calculated from creature strength.
And DamageType now used for Magic door damage.