Loobinex / keeperfx-unofficial

KeeperFX - Unofficial release
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Traps configurable through trapdoor.cfg #139

Closed Loobinex closed 4 years ago

Loobinex commented 4 years ago

New are:

;Model of the placed trap Model = 0 ModelSize = 0 AnimationSpeed = 0 ;Unanimated means the Model animation does not loop Unanimated = 0 ;How to trigger the trap. ;1: Line of sight 90 degrees ;2: Pressure activated TriggerType = 0 ;Type of effect on activation. ;1: Trap shot head for target ;2: Trap effect ;3: Trap shot stay on trap ;4: Change the slab into another slab type ;5: Shoot like a creature would ActivationType = 0 ; The shot/effect/slab number, dependent on the Activation Type EffectType = 0 ; If the trap is visible before getting triggered Hidden = 0 ; Can the trap be triggered by activating it. Shots only. Slappable = 0 ; Will there be an event message when the trap is triggered TriggerAlarm = 0