;Model of the placed trap
Model = 0
ModelSize = 0
AnimationSpeed = 0
;Unanimated means the Model animation does not loop
Unanimated = 0
;How to trigger the trap.
;1: Line of sight 90 degrees
;2: Pressure activated
TriggerType = 0
;Type of effect on activation.
;1: Trap shot head for target
;2: Trap effect
;3: Trap shot stay on trap
;4: Change the slab into another slab type
;5: Shoot like a creature would
ActivationType = 0
; The shot/effect/slab number, dependent on the Activation Type
EffectType = 0
; If the trap is visible before getting triggered
Hidden = 0
; Can the trap be triggered by activating it. Shots only.
Slappable = 0
; Will there be an event message when the trap is triggered
TriggerAlarm = 0
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