Loobinex / keeperfx-unofficial

KeeperFX - Unofficial release
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Possible to configure traps through level script #142

Closed Loobinex closed 4 years ago

Loobinex commented 4 years ago

Use: SET_TRAP_CONFIGURATION(trapname,val1,val2,val3,val4,val5,val6,val7) Where: trapname = the name from trapdoor.cfg val1 = Shots val2 = TimeBetweenShots val3 = Model val4 = TriggerType val5 = ActivationType val6 = EffectType val7 = Hidden