As I ported the game to SDL2 I played entire original campaign with mouse sensitivity of my system. After I added a patch that takes POINTER_SENSITIVITY into account it feels a little bit off for me. So I decided to add a little feature: if you set POINTER_SENSITIVITY to 0, it'll be the same as your system. If it's greater, then old math happens and pointer sensitivity scales with display resolution.
As I ported the game to SDL2 I played entire original campaign with mouse sensitivity of my system. After I added a patch that takes
POINTER_SENSITIVITY
into account it feels a little bit off for me. So I decided to add a little feature: if you setPOINTER_SENSITIVITY
to 0, it'll be the same as your system. If it's greater, then old math happens and pointer sensitivity scales with display resolution.