Loobinex / keeperfx-unofficial

KeeperFX - Unofficial release
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Custom atmos #87

Closed AdamPlenty closed 4 years ago

Loobinex commented 4 years ago

I don't understand why you do it like this. Now you hard-configure where the custom atmos sounds go. Wouldn't it make much more sense to instead of a boolean make it 3 numbers: 'background sound', 'range start' and 'range end'.

This way the feature keeps working even when the sound.dat changes, and it allows the user much more flexibility

AdamPlenty commented 4 years ago

I don't understand why you do it like this. Now you hard-configure where the custom atmos sounds go. Wouldn't it make much more sense to instead of a boolean make it 3 numbers: 'background sound', 'range start' and 'range end'.

This way the feature keeps working even when the sound.dat changes, and it allows the user much more flexibility

Yes, that probably would make more sense.

Loobinex commented 4 years ago

What did you do with that force-push? Keeping feature branches clean is not important, because as soon as they are merged we delete them.

AdamPlenty commented 4 years ago

What did you do with that force-push? Keeping feature branches clean is not important, because as soon as they are merged we delete them.

I tried to get rid of the redundant commits.

Loobinex commented 4 years ago

well, now my commit is gone.

Loobinex commented 4 years ago

I don't understand why you have the CustomAtmos setting. In the current release there already is a range of atmos sounds, hard coded. Why don't you simply make that configurable, and put the defaults to the current values. None of the other config values in the game have a separate setting you need to enable to change them.

Also, don't you want the water drops to be configurable as well?

AdamPlenty commented 4 years ago

I'll do that in the next commit. And yes, I'd like the water drops configurable. By 'configurable', you mean enabled/disabled?

Loobinex commented 4 years ago

No, I mean why just these water drops. Why not other water drops or custom sounds. Those other soundfonts, what did they have?

AdamPlenty commented 4 years ago

They didn't have a loop of anything if that's what you mean.