It would be great to add a 3D cursor that matches the implementation in Unity. This reads from the depth buffer to know where the cursor should be placed on Z, but could also be done with a raycast.
This would ideally also have the 3D orbit controls added, which allow for standard translate, rotate, scale, but also refocus on double-click.
It would be great to add a 3D cursor that matches the implementation in Unity. This reads from the depth buffer to know where the cursor should be placed on Z, but could also be done with a raycast.
This would ideally also have the 3D orbit controls added, which allow for standard translate, rotate, scale, but also refocus on double-click.